2021

Humanizing Architecture

PROJECT THESIS RESEARCH

LOCATION DOHA, QATAR

A Polymorphic Space

Scene from Playtime film by Jacques Tati, 1967.

Scene from Playtime film by Jacques Tati, 1967.

This research is an exploration of the future relationship with our architectural spaces, which are detached from the way we experience them due to mass-production; and the tendency of modern architecture to delineate spaces as static objects rather than dynamic interactions. Thus, there is an emerging need to humanize architecture through an interdisciplinary approach that engages nature’s behavioral patterns.

3D Model Fabrication Test

The objective of this investigative process is to create a morphing structure where the whole spatial volume transforms rather than a planar part. This can be achieved through the study of polyhedrons, which are three-dimensional shapes with highly symmetrical configurations. This research specifically explores transformable polyhedrons that were first introduced by Fuller through the Jitterbug. Polyhedrons that are Jitterbug-like transformers can accomplish a symmetrical expansion and contraction motion that allows for a large volumetric ratio.

Model Explanation Cuboctahedron Octagonal Base and Quadrilateral Base
Cuboctahedron Model
Cuboctahedron Model
Cuboctahedron Mechanical Model Sensor
Cuboctahedron Mechanical Model Sensor
Cuboctahedron Mechanical Model Sensor

This small-scale mechanical and purely geometric prototype envisions the possibilities of bringing our architecture to life through the study of interactive design and techniques of transformable polyhedrons inspired by Buckminster Fuller’s Jitterbug.

Cuboctahedron Mechanical Model Sensor
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